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Komputer for Alle 2003 Ekstra 100 Spil
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K-CD_2003_Ekstra_100_Spil.iso
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Arkade
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Aqua Bubble
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aqua.exe
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{app}
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DATA
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sound.ini
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INI File
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2003-05-08
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4KB
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206 lines
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MENU ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ButtonPress]
;menu_button - φαµα≥Φσ Ωφε∩ΩΦ ∞σφ■
name = DATA\SOUND\menu_button.ogg
volume=1
[ButtonActive]
;menu_toggle - ∩σ≡σΩδ■≈σφΦσ Ωφε∩εΩ ∞σφ■ ∩≡Φ ΣΓΦµσφΦΦ ∩ε φΦ∞ Γ√°ΩεΘ. ╟Γ≤Ω Γ√τ√Γασ≥± ≥εδⁿΩε ∩≡Φ ∩εΣ±Γσ≥Ωσ ß≤ΩΓ.
name = DATA\SOUND\menu_toggle.ogg
volume=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; GAME ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[Shot]
;bubble_launch - τα∩≤±Ω °α≡ΦΩα. ╧≡ΦΓ τ√Γα≥ⁿ Ω ±εß√≥Φ■ ±εß±≥Γσφφε ±≥α≡≥α °α≡ΦΩα, α φσ φαµα≥Φ ∞√°ΩΦ φα Φπ≡εΓε∞ ∩εδσ, ≈≥εß√ φσ ΓετφΦΩαδΦ Σε∩εδφΦ≥σδⁿφ√σ ∩≡εßδσ∞√.
name = DATA\SOUND\bubble_launch.ogg
volume=1
[BubbleWall]
;bubble_wall - ≤Σα≡ °α≡ΦΩα ε ±≥σφΩ≤
name = DATA\SOUND\bubble_wall.ogg
volume=0.7
[BubbleStick]
;bubble_stick - τΓ≤Ω ∩≡ΦδΦ∩αφΦ °α≡ΦΩα Ω εΣφε∞≤ Φτ Σ≡≤πΦ⌡ °α≡ΦΩεΓ, φα⌡εΣ ∙Φ⌡± φα ∩εδσ. ┬√τ√Γασ≥± Γ εßεΦ⌡ ±δ≤≈α ⌡ (°α≡ΦΩ ε±≥α╕≥± φα ∞σ±≥σ ΦδΦ ∩αΣασ≥ Γ∞σ±≥σ ± Σ≡≤πΦ∞Φ)
name = DATA\SOUND\bubble_stick.ogg
volume=0.7
[Burst]
;bubble_fall_regular - τΓ≤Ω, Γ√τ√Γα■∙ΦΘ± ∩≡Φ φα≈αδσ ∩αΣσφΦ ε≥ ≥≡╕⌡ Σε ∩ ≥Φ °α≡ΦΩεΓ (τΣσ±ⁿ Φ Σαδσσ, πΣσ ∩≡ΦΓεµ≤ ∩εΣεßφ√σ ≈Φ±δα - ≥σßσ φα Γ√ßε≡).
name = DATA\SOUND\bubble_fall_regular.ogg
volume=0.7
[Fall]
;bubble_fall_bonus - τΓ≤Ω, ΣεßαΓδ ■∙ΦΘ± Ω ΣΓ≤∞ ∩≡σΣ√Σ≤∙Φ∞, σ±δΦ ∩αΣαδΦ °α≡ΦΩΦ, ≡α±∩εδεµσφφ√σ φΦµσ Γ√ßΦ≥√⌡ (τα Ωε≥ε≡√σ 10 ε≈ΩεΓ)
name = DATA\SOUND\bubble_fall_bonus.ogg
volume=0.6
[ScreenToggle]
;Φπ≡εΓεσ εΩφε ε≥Ω≡√δε±ⁿ
name = DATA\SOUND\screen_toggle.ogg
volume=1
[bubble_drop]
name = DATA\SOUND\bubble_drop.ogg
volume=0.6
[field_on]
name = DATA\SOUND\wave.ogg
volume=0.7
[field_off]
name = DATA\SOUND\wave.ogg
volume=1
[bubble_stick_ice]
name = DATA\SOUND\bubble_stick_ice.ogg
volume=0.55
[bubble_wall_ice]
name = DATA\SOUND\bubble_wall_ice.ogg
volume=0.8
[bubble_fall_regular_ice]
name = DATA\SOUND\bubble_fall_regular_ice.ogg
volume=1
[freezing_end]
name = DATA\SOUND\freezing_end.ogg
volume=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; BONUS ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[launch]
;τα∩≤±Ω ßεφ≤±α
name = DATA\SOUND\bonus_launch.ogg
volume=1
[BonusX]
;Γ√ßΦ≥√ °α≡ΦΩΦ Γ∞σ±≥σ ± ßεφ≤±ε∞ 2x ΦδΦ 3x
name = DATA\SOUND\bonus_x.ogg
volume=1
[Prompt]
;±≡αßα≥√ΓαφΦσ ßεφ≤±α-∩εΣ±ΩατΩΦ
name = DATA\SOUND\prompt.ogg
volume=0.5
[Up]
;±≡αßα≥√ΓαφΦσ ßεφ≤±α-∩εΣ·σ∞α ΓΓσ≡⌡ φα εΣΦφ ≡ Σ
name = DATA\SOUND\bonusup.ogg
volume=1
[bomb]
;±≡αßα≥√ΓαφΦσ ßεφ≤±α-ßε∞ß√
name = DATA\SOUND\bomb.ogg
volume=1
[bonus_remove]
;Φ±≈στφεΓσφΦσ °α≡ΦΩεΓ ε∩≡σΣσδ╕φφεπε ÷Γσ≥α
name = DATA\SOUND\freezing.ogg
volume=1
[bonus_paint]
;∩σ≡σΩ≡α°ΦΓαφΦσ ≈╕≡φ√⌡ °α≡εΓ Γ ÷Γσ≥φ√σ
name = DATA\SOUND\bonus_paint.ogg
volume=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; HERO ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ready]
;Ωε∞αφΣα πε≥εΓφε±≥Φ "GET READY" ∩≡Φ ±≥α≡≥σ
name = DATA\SOUND\ready.ogg
volume=1
pan=0.5
[go]
;Ωε∞αφΣα "GO" ∩≡Φ ±≥α≡≥σ
name = DATA\SOUND\go.ogg
volume=1
pan=0.3
[speak1]
name = DATA\SOUND\speak1.ogg
volume=0.65
pan=0.5
[speak2]
name = DATA\SOUND\speak2.ogg
volume=1
pan=0.5
[speak3]
name = DATA\SOUND\speak3.ogg
volume=1
pan=0.5
[levelup]
name = DATA\SOUND\success.ogg
volume=1
pan=0.5
[warning]
name = DATA\SOUND\warning.ogg
volume=1
pan=0.5
[defeat]
name = DATA\SOUND\defeat.ogg
volume=1
pan=0.5
[defeat0]
name = DATA\SOUND\hero_fail.ogg
volume=1
pan=0.5
[defeat1]
name = DATA\SOUND\defeat_loop.ogg
volume=1
pan=0.5
[bestshot]
name = DATA\SOUND\bestshot.ogg
volume=1
pan=0.5
[joy]
name = DATA\SOUND\joy.ogg
volume=1
pan=0.5
[piano_begin]
name = DATA\SOUND\piano.ogg
volume=1
pan=0.5
[hello]
name = DATA\SOUND\hello.ogg
volume=1
pan=0.5
[hero_appear]
name = DATA\SOUND\birth.ogg
volume=1
pan=0.5
[stop1]
name = DATA\SOUND\stop1.ogg
volume=1
pan=0.5
[stop2]
name = DATA\SOUND\stop2.ogg
volume=0.3
pan=0.5
[stop3]
name = DATA\SOUND\stop3.ogg
volume=0.5
pan=0.5